Published write-ups · game-security topics · live host triage
Research related to game security
We publish research write-ups related to game security from Hawkeye live host triage on authorized systems. Each article separates how it works from what we observed — reverse-engineered paths, memory proof, and rerunnable commands. We validate our findings on Hawkeye Community and Hawkeye Lab; IDA and Cheat Engine where the mechanism warrants it.
Authorized research only. Do not use against third-party software, games,
or systems you do not administer.
Series
Latest
-
Part 3: BitBlt “super screenshot” — DWM readback mode
—
RenderForCapture,g_pComposition + 0x196A, Lab patch & workflow -
Part 2: Visual-layer hiding — mechanism & detection
—
dwmcore!CVisual,HasProtectedContent, vtable scan & PID attribution -
Part 1:
SetWindowDisplayAffinity— mechanism & DWM detection — win32k call chain,CWindowContextprotection bit, memory validation